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Description For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics.
Over the course of 18 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing and detailing workflows.
How to POLY PAINT a Head using Zbrush and Photoshop – Tutorial by Danny Mac Danny Mac is a Character artist Preston, United Kingdom. In this post you will see How to POLY PAINT a Head using Zbrush and Photoshop – Tutorial by Danny Mac. Intro to Sculpting with Zbrush. North Pixel is a digital creative agency specializing in entertainment & 3D work. They have a fantastic YouTube channel and this intro lesson covers sculpting from the ground-up. It’s just over an hour long with a lot of handy exercises throughout.
The lessons start with a brief overview of the UI for the novice, along with a few 'Quickstart' lessons on sculpting using various core techniques as well as an in depth lesson on painting creature skins from scratch using polypaint. Madeleine then moves into the individual feature sets, including all of the new features and plugins for ZBrush, including Booleans, VDM brushes, 3D Alphas, 3D Text and more, all while showing how many of the features and tools work together in a project based context. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Keyshot, are also included. New Features in 2018 are demonstrated including General UI updates, Sculptris Pro, Project Primitive, Snakehook2, SnakeSphere, SnakeCactus and PolyGroupIt. Madeleine also covers the new curve brush mode. Sculptress Pro is one of the most exciting new additions allowing for the unprecedented ability to sculpt in real-time with no concern for subdivision levels to dynamism. Over two chapters, the basics of Sculptris Pro and Tessemate are discussed, then thoroughly demonstrated on a full sculpting demo using the toolset.
For a more comprehensive breakdown of the myriad topics of this title, be sure to reference the chapter list and corresponding titles. Duration: 1122 MInutes Format: HD 1920x1080. Sculptor Madeleine Scott-Spencer has used ZBrush extensively for over ten years as a Visual Effects artist as well as an instructor for The Gnomon Workshop. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design.
Maddie has worked with Weta, Double Negative, Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. She has worked on a variety of films such as The Hobbit Trilogy, Rise of the Planet of the Apes, Life, Wonder Woman, and Valerian. Madeleine has taught classes for Gnomon since 2006 and has produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. Madeleine is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy.
She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects. She currently resides in London, England. Gino Acevedo Head of Textures Dept / Creative Art Director Weta Digital. Madeline has proven time and again to have a mastery over ZBrush, but with any new version of the software comes new challenges and features to learn.
Getting past not only the technical understanding of new buttons, features and workflow there is also a deep need for knowledge of the artistic side that can be overwhelming for most. Luckily for students and professionals alike Maddie not only has the skill to weave together the two schools of thought and craft awesome designs, sculptures and workable models for production, but the ability to pass that knowledge on to the student.
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Michael Pavlovich/ live streams, here is my reasoning. Zbrush is hard to learn because of its UI, it took me years to get over the fear for that reason. The UI is messy and scattered all over the place. Tutorials usually start with the UI first, this is boring.
I think tutorials that are project based are better hence live streams. They put you in the action, and you not only learn the ui but also problem solving solutions which is more important than learning the software sometimes. Michael Pavlovich does have and introductory course but what sets him aside is that he's fast.He speaks fast and works fast, so its not as slow paced as others. Hope that helps.
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Yeah, I agree. My reply was initially downvoted a bit, but I'd just like to clarify to everyone here that I have 5-10 epiphanies / forehead smack moments every time I watch one of his livestreams. I don't think that any of them have helped me design better stuff, but the tips have made me a better, more agile ZBrush user, and this is invaluable. For instance, I used Zbrush for five years without knowing that ctrl + clicking on the transpose line / gizmo will duplicate a tool and allow you to place it; furthermore, letting go of ctrl will make copies of that duplication.
It's for things like this why Pavlovich is so useful. On the other hand, Sinix, Scott Robertson's books, James Gurney's books and videos, Feng Zhu, Gnomon, Burne Hogarth's books, etc. Have helped me design better. I learned more design theory from Syd Mead's 3-hour gouache painting video at Gnomon than from all of Pavlovich's stuff combined. Different tools for different needs.